Rebellion Launched Evil Genius 2: World Domination – Taykuna sequel about the life of evil geniuses. Superpostations – people are simple and do not require much: only a super -secret base, the opportunity to wipe their nose with good guys and a little complete control over the whole world.

Evil Genius 2 offers to come to a dream in the role of four different characters with their campaigns. You have to train assistants, fight off the forces of good and construct the villainous devices. In parallel with the construction of the base, you need to participate in insidious deeds around the world – for example, sell the royal family of Great Britain or bake Alaska.

The first reviews about Evil Genius 2 Mostly positive. On average, critics expose 79 out of 100 points – they praise the game for excellent stylization and honed gameplay formula in the spirit Dungeon Keeper, but scold for a strong tendency to rehearsal. Steam still costs 78 % approval. Reviews of the players are similar to comments on critics, but there are opinions that the missions on the global map are too boring, and the gaming process as a whole was too “proved” compared to the original.

Evil Genius 2: World Domination Available in Steam for 725 rubles (616 rubles until April 6). There is a text translation into Russian. After the release, the game will be saturated with additions from the seasonal subscription – among other things, they will add another campaign there there.

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Evil Genius 2: World Domination

The best comments

I just started playing, and overall not bad. The only claim so far only to management. I’ll try to rummage in the settings, but so far different keys for controlling the camera in different modes straines, and the cursor selects the object not very intuitively, especially during construction.

I did not play the first, I can’t compare.

But the second impression is not very. gamesnotongamstop.co.uk/ Casual Tykun without tricks with a bunch of repeated actions (sitting on a global card, and alternately completing tasks for money / quests and resetting attention – to the one who came up with this, you need to do such an eternity in hell. There is no difficulty, there is nothing to think about, no plans need to build any plans. Just don’t forget to click on the task of resetting attention to each of your territories once every few minutes. And between this – for a denyuzhka. Wretched.)

Interface and managerial management. Even in training a lot is incomprehensible.
For example, why the suspicion of agents increases? Fuck knows them. I’ve entered a bunch of traps at the entrance – so a pack of agents came, some died, the rest immediately, at the entrance, turned around with maximum suspicion and ran away.
That is, traps are bad. But then how to defend?
The protection of nichrome does not do. There is a security table, followed by 6 bodies, around a bunch of cameras – the agents just pass by a foot, along the way, photographing and increasing suspicion.
To show them to kill them manually-again, this must be done every 2-3 minutes, look for them, click-dull and wretchedly. Plus, everyone is aggravated, but not security. You cannot prohibit attacking ordinary minions, you cannot distinguish between zones, you can not somehow automate the process.

Building – separate pain. It is impossible to estimate the size of the room – only by experience. Nowhere is it written how many cells will occupy an internal object. First you have to make a room, place an object, calculate the width and length of this object yourself, and then pretend. The demand for objects and rooms – just as only from experience, zero tips. Gradation of stones in terms of research-some kind of nonsense. That is, I am building a room, and I can only expand it after an hour or two or three games … And I can expand it by 3 cells … that I will not help me at all. Unless not rebuild everything from scratch. But it will have to be, since there is not enough space. Again we return to the endless repetition of the same.

In general … if they do not score a bolt, and will work hard on the game, and perceive the current build as an alpha-based version, then it may still be good.

Now I even regret that I bought. You can sit when there is absolutely nothing to do (or for a variety), but somehow sad.

You have become a victim of the complexity of the game. Propaded, heh. Despite the fact that there is training in the game, here, as well as in the first part, to most things you need to reach your mind. Zones where labels are automatically exhibited to agents are. If a guy with a label appears in front of the camera, the guards that are sitting at the table immediately run to catch it/kill.
On the rooms in editing mode, you can make it anyway, place the desired stuff and cut it to the desired size. Voila.
It is still obvious with suspicion. Corpses and your base. Traps themselves do not increase suspicion. But to give bream with a lackey that distracts the agent, kill him and take a picture of his sin, then to apparently dump the murder on us, this is the offset.
On the world map it is not necessary to arrange hemorrhoids for yourself. You can simply make an expansion of the criminal network and purely monetary tasks priority. It is not necessary to discard attention, unless you need to urgently make some kind of quest, and the threat strip is almost complete.
So the game without tricks goes well with the fact that you have a lot of problems with this very trick of the game.

Difficulties? Or ill -conceived?

Zones where labels are automatically exhibited to agents are

Which first needs to be studied, and this is how much the game will pass. Such a solution.

If a guy with a label appears in front of the camera, the guards that are sitting at the table immediately run to catch it/kill.

Given that people with shortcuts are rush and all who are not lazy. Then what is the use of cameras?

It is still obvious with suspicion. Corpses and your base.

It seems to be yes, yes not really.
You gave an example with lackeys yourself.
If any element of the base causes suspicion, then it is necessary to put the corridor of traps in front of the base, correctly? Yes nichrome – I already wrote above why. The trap kills someone, the rest take a picture of the corpse and run away to report.

It is not necessary to discard attention, unless you need to urgently make some kind of quest, and the threat strip is almost complete.

Ha, that is, all this attention does not affect the agents sent to you and to increase the strength of the agents sent to you? It seems in training it was said that it is extremely desirable to dump it.

On the world map it is not necessary to arrange hemorrhoids for yourself

And yes, be sure if you do not want to stretch the start of the game for 10 hours, instead of two or three.

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